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The "Add Character Sheet" form is an intricate document designed to encapsulate the vast array of attributes, skills, possessions, and background information that define a player's character in role-playing games, specifically within the context of 2nd Edition gameplay. It starts with basic character details such as Class/Kit, Level, Race, and Alignment, navigates through complex statistical data including Ability Scores—strength, dexterity, constitution, intelligence, wisdom, charisma—and their respective impact on combat, magic usability, and survival mechanisms. The form also delves into Combat Saving Throws, Armor Class adjustments, Hit Points, and detailed combat modifiers that affect a character’s efficacy in battle. Moreover, it encompasses a range of equipment, movement rates influenced by encumbrance, detailed experience tracking, and class or kit-specific attributes such as magic items, psionics, and thieving abilities. Religious affiliation and deity worship play a role, alongside character description and background history, enriching the narrative potential for each character. Notably, the form provides spaces for documenting familial ties, henchmen or animal companions’ details, and martial arts proficiencies, underscoring the comprehensive approach to character creation and development. This careful compilation of data ensures that both players and game masters have a thorough understanding of every facet of the character’s being, facilitating a richer, more immersive gaming experience.

Preview - Add Character Sheet Form

Character

Class/Kit

Level

 

 

 

 

 

 

 

 

 

 

 

 

Race

Alignment

 

 

 

 

 

 

 

 

 

 

2nd Edition

 

Patron Deity/Religion

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Place of Origin

 

 

 

 

 

 

 

 

 

 

PLAYER CHARACTER RECORD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ABILITY SCORES

STR

 

 

Hit

 

 

 

Dmg

 

 

Weight

 

 

Max

 

 

 

Open

 

 

 

Bend

 

 

 

Adj

 

 

 

 

Adj

 

 

Allow

 

 

Press

 

 

 

Doors

 

 

 

Bars

 

DEX

 

 

Surprise

 

 

 

 

 

 

 

 

 

Missile Att

 

 

 

 

 

 

 

Defensive

 

 

 

Adjustment

 

 

 

Adjustment

 

 

 

 

 

 

 

Adjustment

 

CON

 

 

HP

 

 

 

System

 

 

 

 

 

Resurrect

 

 

 

Poison

 

 

Regen

 

 

 

 

Adj

 

 

 

 

 

Shock

 

 

 

 

 

 

Survival

 

 

 

 

 

Save

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

INT

 

 

Add

 

 

 

Spell

 

 

 

 

Learn

 

 

 

 

 

Max #

 

 

 

Spell

 

 

 

Profs

 

 

 

Level

 

 

 

 

Spell

 

 

 

 

 

Spells

 

 

 

Immun

 

WIS

 

 

Magical

 

 

 

 

 

Bonus

 

 

 

 

 

 

 

 

 

 

Spell

 

 

 

 

Spell

 

 

 

Def Adj

 

 

 

 

 

Spells

 

 

 

 

 

 

 

 

 

 

Failure

 

 

 

 

Immun

 

CHA

 

 

Max # of

 

 

 

 

 

 

 

 

 

 

Loyalty

 

 

 

 

 

 

 

Reaction

 

 

 

Henchmen

 

 

 

 

 

 

 

 

 

 

 

Base

 

 

 

 

 

 

 

Adjustment

 

COMBAT

SAVING THROWS

Start Mod Total +/-

Modifier

Paralyzation/

Poison/Death

Rod, Staff, or Wand

Petrification/

Polymorph

Breath Weapon

Spell

Spell

Resistance

ARMOR

Surprised AC

 

 

DEX Checks

 

 

HIT POINTS

Numbed #

 

 

 

Wounds

 

Shieldless AC

 

 

Vision Checks

 

 

 

 

 

 

 

Useless #

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Rear AC

 

 

Hearing Checks

 

 

 

 

 

 

 

Max Deaths

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CLASS

Type Worn

 

 

 

 

 

 

 

 

 

Hit Dice: d

Deaths to Date

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Target’s AC

 

10

9

8

 

7

6

5

4

3

2

1

0

-1

 

-2

-3

-4

-5

-6

 

-7

-8

-9

-10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

To Hit #

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

COMBAT MODIFIERS

To Hit Modifiers

+/-

Non-proficiency penalty

Damage Modifiers

+/-

AC Modifiers

+/-

WEAPON COMBAT

Weapon

# AT

Size

Type

Speed

Hit/Dmg Adj

Damage

Range/Special

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

 

 

 

 

 

 

 

 

/

/

 

 

 

 

 

 

 

 

 

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

 

 

 

 

 

 

 

 

/

/

 

 

 

 

PROFICIENCIES

 

 

Proficiency

Slots Chk

Proficiency

Slots Chk

Proficiency

Slots Chk

EQUIPMENT

Item

 

Location

Wt

 

 

Item

 

Location

Wt

Item

Location

Wt

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Total Weight

 

 

 

 

 

Encumbrance

 

 

 

Movement Rate

 

 

 

 

MOVEMENT

 

 

 

 

 

 

EXPERIENCE

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Movement

Rate

 

Movement

 

Rate

 

Total XPs

 

XPs Needed for Next Level

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Base

 

 

 

Run (x 5)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Jog (x 2)

 

 

 

 

Day

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Run (x 3)

 

 

 

 

 

 

 

 

 

 

 

Kit Modifier

 

 

Ability Bonus

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Run (x 4)

 

 

 

 

 

 

 

 

 

 

Subrace Modifier

 

 

Level Limit

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Encumbrance

 

Weight

 

Move

 

Attack

AC

Level Changes

 

 

By

 

At Levels

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Category

 

Carried

 

Rate

 

Penalty

Penalty

THAC0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Light ( 23 MV)

 

 

 

 

 

 

 

Saving Throws

 

 

 

 

 

 

 

Moderate ( 12 MV)

 

 

 

 

 

 

 

- 1

 

Weapon Proficiencies

 

 

 

 

 

Heavy ( 13 MV)

 

 

 

 

 

 

 

- 2

 

+1

Non-weapon Proficiencies

 

 

 

 

 

Severe (MV=1)

 

 

 

 

1

 

- 4

 

+3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

MAGIC ITEMS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TREASURE/OTHER POSSESSIONS

CHARACTER CLASS/KIT INFORMATION

 

 

 

 

 

HONOR/STATION

 

 

 

 

 

 

 

 

 

 

Special Powers/Benefits:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Honor/

Birth:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Station

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Base

Reaction Adjustment:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Special Hindrances:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PSIONICS

 

 

 

Recovery Rates:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PSPs

 

 

 

 

 

 

 

 

Walking

3/hour

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Resting

6/hour (1/turn)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sleeping

12/hour (2/turn)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Class/Kit Notes:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Disciplines:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Science/Devotion

 

 

PS

 

Science/Devotion

PS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

THIEVING ABILITIES

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Base

Skill

 

Race

Dex

 

 

Kit

Armor

 

 

Total

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Pick Pockets

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Open Locks

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Find Traps

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Move Silently

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hide in Shadows

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Detect Noise

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Climb Walls

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Read Languages

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Backstab Damage Multiplier

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PRIEST VERSUS

Zombie

 

 

 

 

 

 

 

 

 

 

 

 

 

Ghast

 

 

 

 

 

Vampire or 9 HD

 

 

 

 

 

 

 

 

Ghoul or 2 HD

 

 

 

 

 

 

 

 

Wraith or 6 HD

 

 

 

 

 

Ghost or 10 HD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

UNDEAD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Shadow or 3-4 HD

 

 

 

 

 

 

 

 

Mummy or 7 HD

 

 

 

 

 

Lich or 11+ HD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Skeleton or 1 HD

 

 

 

 

 

 

 

Wight or 5HD

 

 

 

 

 

 

 

 

Spectre or 8 HD

 

 

 

 

 

Special

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

REPUTATION

 

 

 

 

 

PATRONS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WIZARD & PRIEST SPELLS

 

 

 

 

Title

 

 

 

 

 

 

 

 

 

Current

 

 

 

 

 

 

 

 

 

 

 

Spells per Level:

 

 

 

 

 

 

 

 

 

 

 

Last Performance

 

 

 

 

 

 

 

 

 

Number

 

 

 

Maximum

 

 

1st

 

 

 

6th

 

 

 

 

 

Earnings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2nd

 

 

 

7th

 

 

 

 

 

Spent on Reputation

 

 

 

 

 

 

Fans

 

 

1-10

 

 

 

 

 

 

 

attend local

 

 

3rd

 

 

 

8th

 

 

 

 

 

Established Reputations

 

 

Diehards

11-12

 

 

 

 

 

 

 

attend 100 miles

 

 

4th

 

 

 

9th

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Index

Town/City

 

 

 

 

 

Boosters

13-14

 

 

 

 

 

 

 

local + 1d6 friends

 

 

5th

 

 

 

Other

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enthusiasts

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

15

 

 

 

 

 

 

 

free work

 

 

Spheres Available/Opposition Schools

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Supporters

16

 

 

 

 

 

 

 

lvlxd10 gp/d12 months

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Zealots

 

 

17

 

 

 

 

 

 

 

follow

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Defenders

 

 

18

 

 

 

 

 

 

 

follow & defend

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Extremists

 

 

19

 

 

 

 

 

 

 

mimic

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Fanatics

 

 

20

 

 

 

 

 

 

 

mimic (25% kill)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CHARACTER DESCRIPTION

Character Name

 

 

Player Name

 

 

 

 

 

 

 

 

Birth Date

 

Birth Rank

Age

 

Sex

 

 

 

 

 

 

Alignment

Deity

Height

 

Weight

 

 

 

 

 

 

Race

Nationality

Hair

 

Eyes

 

 

 

 

 

 

Racial Abilities

 

 

Skin

 

Vision

 

 

 

 

 

 

 

 

 

 

 

Handedness

 

Class

 

 

 

 

 

 

 

 

 

 

 

Origin

 

 

 

 

 

 

 

 

 

Personality:

 

 

 

 

Character Sketch

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hit Points by Level:

BACKGROUND/HISTORY/NOTEWORTHY EVENTS

FAMILY CHART

FAMILY NAME

 

 

 

 

 

 

 

HEAD OF FAMILY AND HIS BROTHERS AND SISTERS

FAMILY HONOR

PROPERTY OWNED

 

 

 

Name

 

 

 

 

 

 

 

 

 

 

 

 

 

# of Children

 

 

 

 

 

 

 

 

 

 

 

 

 

YOUR FATHER, UNCLES AND AUNTS

 

 

 

Name

# of Children

YOU AND YOUR BROTHERS AND SISTERS

Name

# of Children

HENCHMEN/ANIMAL COMPANIONS

Name

Notes

Notes

Notes

Notes

Notes

Race/Class

AC

HD/Lvl

HP

# AT

THAC0

Damage

Abiltities

MARTIAL ARTS

Style

# AT

AC

Principal Attack Hit/Dmg Adj

Damage

Weapons

Special Maneuvers

NOTES

Originally created for VULGAR of Vanderbilt University

AD&D Character Sheet Rev 4.6 7/98 by Patrick M. Murphy

Form Data

Fact Number Detail
1 The form includes a detailed section for player character record which encompasses character class/kit, level, race, alignment, and 2nd edition patron deity/religion, indicating its comprehensive nature in building a character's background.
2 It provides a thorough breakdown of ability scores including strength, dexterity, constitution, intelligence, wisdom, and charisma with specific modifiers and adjustments to reflect character capabilities.
3 Combat details are extensively covered, featuring armor class (AC), hit points, saving throws, and a system for combat modifiers, enabling intricate planning for combat scenarios.
4 Weapon combat is delineated through weapon type, size, speed, and damage adjustments, emphasizing the strategic choice of armaments.
5 The form allows for detailed inventory management through listing of equipment with item location and weight, facilitating encumbrance and movement rate calculations.
6 Experience points (XPs) and movement rates are tracked, including base run, jog, and modifiers based on kit, ability, and level, crucial for character development and actions per turn.
7 It includes sections for tracking magic items, treasure, and other possessions, highlighting the importance of resource management in gameplay.
8 The form features a comprehensive section for spellcasting characters that include spells available per level and opposition schools, enriching the role-playing experience for magic-using classes.

Instructions on Utilizing Add Character Sheet

Filling out the "Add Character Sheet" form is an essential step for players who wish to document the details of their role-playing game character comprehensively. This form captures vital statistics, combat capabilities, equipment, spells, and more, serving as a central point of reference throughout the game. The meticulous architecture of the form allows for an in-depth customization of characters, empowering players to flesh out their characters' backgrounds, abilities, and personal narratives. Here are the steps to complete this form effectively:

  1. Start with the 'Character Class/Kit' section by selecting your character's class or kit from the options provided.
  2. Enter the 'Level' of your character based on the game's progression system.
  3. Choose your character's 'Race' from the available races in the game.
  4. Select the 'Alignment' that best represents your character's moral and ethical compass.
  5. For characters in 2nd Edition games, fill in your 'Patron Deity/Religion' if applicable.
  6. Specify the 'Place of Origin' to add depth to your character's background story.
  7. Under 'PLAYER CHARACTER RECORD', start with 'ABILITY SCORES' and distribute points across STR, DEX, CON, INT, WIS, and CHA based on your character's strengths and weaknesses.
  8. Fill in the 'COMBAT SAVING THROWS' section with the starting values and modifiers as per your character's abilities and equipment.
  9. In the 'ARMOR' section, detail the type of armor worn and its impact on your character's Armor Class (AC).
  10. Record 'HIT POINTS' information, including the number, distribution of wounds, and condition effects.
  11. List the weapons your character will use in the 'WEAPON COMBAT' section, including their type, size, and damage specifications.
  12. Specify any 'PROFICIENCIES' your character has acquired, along with available proficiency slots.
  13. Detail your character's 'EQUIPMENT', including items carried and their weight, to calculate total encumbrance and movement rate.
  14. Note down your character’s 'MOVEMENT' rate in different conditions and the impact of encumbrance.
  15. Update the 'EXPERIENCE' section with your current experience points (XPs) and the amount needed for the next level.
  16. For characters with access to magic, list 'MAGIC ITEMS' and 'TREASURE/OTHER POSSESSIONS' your character has acquired.
  17. Under 'CHARACTER CLASS/KIT INFORMATION', include any special powers, benefits, hindrances, and notes specific to your character's class or kit.
  18. If applicable, fill in the 'PSIONICS' section with details pertaining to psionic abilities.
  19. Complete the 'THIEVING ABILITIES' section if your character possesses skills in thievery, noting base skill levels and modifiers.
  20. For priest characters, fill out the 'PRIEST VERSUS UNDEAD' section to specify abilities against undead creatures.
  21. Document your character's 'REPUTATION' and the impact of their actions on their standing within the game world.
  22. List any 'WIZARD & PRIEST SPELLS' known to your character, including the number of spells per level and spheres of magic available.
  23. Provide a detailed 'CHARACTER DESCRIPTION', including physical attributes, personality, and background/history.
  24. Finally, complete the 'FAMILY CHART' and 'HENCHMEN/ANIMAL COMPANIONS' sections to add further depth to your character's personal story and relationships.

Once all sections of the form are filled out, players will have a comprehensive character sheet that serves as a valuable tool for navigating the complexities and challenges of the game. This detailed record not only facilitates gameplay but also enriches the role-playing experience by allowing players to fully immerse themselves in the life and adventures of their character.

Obtain Answers on Add Character Sheet

FAQ Section for the Add Character Sheet Form

  1. What is required to complete the "Add Character Sheet" form?
  2. To successfully fill out the "Add Character Sheet" form, the player must provide detailed information including but not limited to Character Class/Kit, Level, Race, Alignment, Patron Deity/Religion, Place of Origin, Ability Scores, Combat Details, Proficiencies, Equipment, Movement, Experience, Magic Items, Thieving Abilities, Priest Versus Undead, Reputation, Wizard & Priest Spells, and Character Description. Additionally, any relevant background/history or noteworthy events and details regarding family, henchmen/animal companions, and martial arts should be included if applicable.

  3. Can I modify my character sheet after submission?
  4. Yes, modifications to your character sheet after submission are allowed and sometimes necessary as your character evolves within the game. Players are encouraged to update their sheets regularly to reflect changes in level, equipment, abilities, and other attributes.

  5. Is it necessary to complete every section of the form?
  6. While it's beneficial to be as comprehensive as possible, not every section may apply to your character at the time of submission. Fill out all relevant sections, and you can always update or complete additional areas as your character develops and gains new attributes or equipment.

  7. How do I calculate my character's Ability Scores?
  8. Ability Scores are determined by your game's specific creation process, often involving rolling dice or distributing a set number of points. These scores reflect your character's natural talents in areas like strength, dexterity, and intelligence. Once calculated, record these in the designated areas on the form.

  9. What information is needed for the Equipment section?
  10. Under Equipment, you should list all items your character has, including weapons, armor, magical items, and other possessions. For each item, include its location (whether it's carried, worn, or stowed), weight, and any relevant effect it has on movement rate or combat abilities.

  11. How do I determine my character's movement rate and experience?
  12. Movement rate is affected by factors such as armor weight and character race. The form requires information on base run, jog, day run, with adjustments for kit, ability bonus, subrace, and encumbrance levels. Experience points (XPs) are garnered through gameplay and achieving objectives. The form tracks total XPs, needed for the next level, and any level changes affecting movement or abilities.

  13. What is the purpose of listing family members and henchmen/animal companions?
  14. This section helps flesh out your character's background and can have tangible effects within the game. Family details may influence your character's story or obligations. Henchmen and animal companions may contribute to combat or other aspects of gameplay. Including this information adds depth to your character and may open up additional storylines.

Common mistakes

Filling out an Add Character Sheet form can be a critical step for players wanting to immerse themselves in the universe of tabletop role-playing games. However, this process, rich in detail, can often be overwhelming, leading to mistakes that might affect the gameplay experience. Highlighted below are nine common mistakes individuals might make when completing this form:

  1. Not Double-Checking Ability Scores: It's easy to miscalculate or miswrite ability scores like Strength (STR), Dexterity (DEX), or Intelligence (INT). Since these scores significantly influence the character's performance in various situations, inaccuracies can lead to confusion during gameplay.

  2. Overlooking Modified Values: Players might enter the base values but forget to calculate and include modified values due to racial traits, enchantments, or gear. For example, DEX adjustments affect initiative rolls and AC, thus being critical to combat efficiency.

  3. Misunderstanding Class and Kit Requirements: Each character class or kit comes with specific prerequisites. Ignoring these requirements can lead to choosing incompatible abilities or spells, which can complicate gameplay or character development.

  4. Inaccurate Weapon Proficiencies: Weapon proficiencies directly influence a character's combat effectiveness. Misrecording these proficiencies can lead to non-proficiency penalties being overlooked, hampering the character's ability to use certain weapons effectively.

  5. Forgetting Equipment Weight and Encumbrance: Every item listed in the equipment section has weight, and this affects the character's movement rate and encumbrance. Not tallying these figures accurately can lead to unrealistic portrayals of character mobility.

  6. Miscalculating Combat Modifiers: Combat involves a variety of modifiers, including those for attack rolls, damage, and armor class (AC). Errors here can lead to significant discrepancies in combat outcomes.

  7. Omitting Thieving Abilities for Relevant Classes: For characters with a class enabling thieving abilities, failing to accurately fill in or calculate these skills - such as lock picking or stealth - can dramatically alter the character's utility and role-play.

  8. Neglecting Spell-Related Sections: Magic-wielding characters must account for spells in several respects, including spell resistance, failure rates, and available spells per level. Overlooking these details can result in a misunderstanding of the character’s magical capabilities.

  9. Ignoring Background Details: While it might seem insignificant next to stats and combat abilities, a character's background - including alignment, deity, and origin - plays a crucial role in role-play and interaction within the game's universe.

By avoiding these common pitfalls, players can ensure their characters are well-rounded and accurately represented, enhancing the overall gaming experience for everyone involved.

Documents used along the form

When embarking on a role-playing game, the Add Character Sheet form is a foundational document that captures the essence of the player's character. However, to fully bring this character to life within the game's world and ensure a seamless and enriched gameplay experience, several other forms and documents are often utilized alongside it. Each of these serves a distinct purpose, providing depth, background, or mechanical clarity, enhancing the overall narrative and interaction within the game.

  1. Character Background Questionnaire: A comprehensive document that prompts players to think deeply about their character's history, motivations, fears, and goals. This enriches role-playing and helps the Dungeon Master (DM) weave personal narratives into the campaign.
  2. Inventory Tracker: Manages all the equipment, treasures, and items a character acquires. Includes spaces for item descriptions, quantities, weight, and notes on their use or importance.
  3. Spell List and Spellcasting Log: Essential for characters with spellcasting abilities, listing available spells, slots, and a log of spells prepared or cast. This helps in tracking resource use during adventures.
  4. Magic Item Record: Details magical items owned by the character, their abilities, and any usage restrictions or requirements. It aids in remembering to utilize these items' powers and maintaining game balance.
  5. Experience Log: Keeps a record of the experience points (XP) earned, tracking progress towards the next level. It may also note significant achievements or milestones.
  6. Quest Tracker: For noting ongoing and completed quests, including objectives, key NPCs, and rewards. Encourages immersive gameplay and ensures no details are forgotten.
  7. Character Relationship Diagram: Maps out the relationships the character has with other player characters (PCs) and non-player characters (NPCs), aiding in role-playing and preventing narrative discrepancies.
  8. Combat Cheat Sheet: Summarizes the character's combat capabilities, including attack bonuses, defense stats, special moves, and common combat strategies. Streamlines combat by providing quick reference.
  9. Downtime Activity Log: Records activities pursued by the character between adventures, such as crafting, studying, or building relationships. Influences the character's growth and story development.
  10. Home Base Description: For characters that have a permanent residence or base, detailing its location, features, defenses, and any NPCs living there. Enhances the sense of belonging and investment in the game world.

Though the Add Character Sheet form serves as the nucleus of a character's representation in the game, these additional documents round out the experience, enriching gameplay for both the player and the DM. By taking the time to develop and use these documents, players can ensure a more dynamic, engaging, and personalized role-playing journey.

Similar forms

  • Employment Application Forms: Just like the Add Character Sheet, employment application forms collect comprehensive personal and professional details to assess an applicant's qualifications for a position. These forms often include sections for personal information, previous job roles, skills, and references, mirroring how the character sheet details a player character's abilities, background, and competencies.

  • Medical History Forms: Medical history forms share similarities with the Add Character Sheet in their detailed recording of past conditions, treatments, and allergies, akin to how character sheets track a character’s health, abilities, and experiences. Additionally, both types of documents have sections dedicated to statistical data (e.g., ability scores in the character sheet and vital statistics in medical forms) to provide a snapshot of the individual's current status.

  • Educational Assessment Forms: Similar to the Add Character Sheet, educational assessment forms are used to evaluate an individual's learning progress, strengths, and areas that need improvement. Both documents contain sections for evaluating performance, like grading proficiency slots and spells in character sheets, and learners' proficiencies and achievements in educational assessments.

  • Player Stat Sheets in Sports: These documents are akin to Add Character Sheets as they catalog comprehensive statistics on a player's performance, including scores, health status, and positional play, much like character sheets detail a fantasy character’s combat capabilities, magic items, and proficiency. Both serve to provide an at-a-glance view of an individual's abilities and track progress over time.

Dos and Don'ts

When filling out the Add Character Sheet form for your role-playing game, it's important to approach the task with attention to detail and a clear understanding of your character's background and attributes. Below are lists of things you should and shouldn't do to ensure the form is completed accurately and to the best of your ability.

What You Should Do:

  1. Review the entire form before you start filling it out to understand all the sections and information required.
  2. Thoroughly research your character's class/kit to accurately fill in related fields, such as special powers or limitations.
  3. Use a pencil or erasable pen if filling out a physical copy, in case corrections or changes are needed.
  4. Consult with your game's rules for any clarifications needed on how to calculate scores like THAC0, AC modifiers, and hit points.
  5. Double-check your math, especially in sections like Ability Scores, Combat Modifiers, and Saving Throws.
  6. Be consistent with your character's backstory, aligning their place of origin, deity, and alignment with the narrative you're creating.
  7. Consider your character's race and subrace, as these can affect many different sections of the sheet such as ability adjustments and movement rate.
  8. Fill in the Character Description, Background/History, and Family Chart with as much detail as you can to fully flesh out your character.
  9. Keep track of equipment weights to accurately calculate your total weight and ensure it matches your character's carrying capacity and encumbrance levels.
  10. Update the EXP points after each game session to reflect your character's growth and achievements.

What You Shouldn't Do:

  • Don't guess or approximate numbers; use your character's attributes and the game rules to calculate exactly.
  • Don't leave sections blank unless they truly do not apply to your character. Consider every section for a complete character profile.
  • Avoid creating a backstory that conflicts with the details entered in the sheet, like alignment and deity.
  • Don't disregard the importance of the character's personality and background sections, as these enrich the role-playing experience.
  • Don't overlook the Movement section—accurately calculate base run, jog, or any modifiers.
  • Don't ignore the weight of items when considering your character's equipment and total encumbrance.
  • Do not use pen on sections of the form that are likely to change, such as hit points or experience points, to easily update your character sheet.
  • Avoid cluttering the sheet with unnecessary information or notes that could be kept separately to maintain clarity.
  • Don't rush through filling in the form. Take your time to ensure accuracy and completeness.
  • Avoid making changes without understanding how they affect other parts of your character profile; many sections are interconnected.

Misconceptions

Understanding the complexity of character sheets, especially for games like Dungeons and Dragons, is crucial for both new and experienced players. However, there are several misconceptions about the Add Character Sheet form that can lead to confusion. Let's clear up some of these misunderstandings.

  • It's just for beginners: Many believe that character sheets are only useful for novices. In reality, these forms are essential for all players, regardless of experience, to keep track of their character's abilities, inventory, and backstories as they progress through the game.

  • It's too complicated: At first glance, the Add Character Sheet form can seem overwhelming due to its detail. However, each section serves a purpose for gameplay and character development, making the game more immersive and enjoyable. The complexity allows for a richer gaming experience.

  • Only the basics are necessary: While it's possible to play with just the basic information, utilizing the full extent of the character sheet, including details like THAC0, saving throws, and equipment encumbrance, enhances gameplay. These elements add depth and strategy to the game.

  • Digital versions are less effective: Some players assume that digital character sheets are inferior to paper versions. In reality, digital sheets can be more convenient and environmentally friendly, and many platforms offer interactive elements that streamline gameplay.

  • Character sheets are static: Another common misconception is that once a character sheet is created, it doesn't change. Characters evolve with the game; thus, their sheets should be updated regularly to reflect their development, including new skills, equipment, and magical items.

  • It's only for tracking combat stats: While combat statistics are a significant part of the character sheet, it also includes information about the character's background, personality, and achievements, which contribute to the storytelling aspect of the game.

Understanding and utilizing the full potential of the Add Character Sheet form enhances the role-playing experience by ensuring characters are well-rounded and that gameplay is as engaging and organized as possible.

Key takeaways

When dealing with the Add Character Sheet form, users should keep the following key takeaways in mind to ensure a comprehensive and accurate completion:

  • Thorough Understanding: Take the time to fully understand each section before filling it out. This form contains intricate details that affect the character's abilities, combat effectiveness, and overall role-playing experience.
  • Character Basics: Start with the foundational elements such as Character Class/Kit, Level, Race, Alignment, and Patron Deity/Religion. These choices will influence all subsequent decisions on the form.
  • Ability Scores: The ABILITY SCORES section is crucial as it impacts virtually every aspect of the character’s performance. Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma scores determine everything from combat capability to social interactions.
  • Combat Details: Pay close attention to the COMBAT SAVING THROWS and ARMOR sections. Understanding how modifiers affect your character’s ability to withstand attacks and navigate encounters is key to survival.
  • Equipment and Encumbrance: Accurately list all equipment and carefully calculate total weight as it directly affects the character’s Movement Rate and Encumbrance. This can mean the difference between escaping danger or facing it head-on.
  • Magic and Special Abilities: For characters with access to magic or unique class abilities, give due diligence to the sections detailing SPELLS, MAGIC ITEMS, and SPECIAL POWERS/BENEFITS. These abilities can significantly enhance the character's effectiveness in and out of combat.
  • Character Background: The sections pertaining to BACKGROUND/HISTORY/NOTEWORTHY EVENTS and FAMILY CHART add depth to the character. Thoughtfully crafted backstories can guide behaviors and motivations within the game.
  • Continuous Revision: The form is not static. As the character progresses, updates to levels, skills, equipment, and magical items are expected. Keep the form current to accurately reflect the character’s development and capabilities.

By acknowledging these key aspects, users can create well-rounded characters that are not only fun to play but also rich in depth and aligned with the game's dynamics. Remember, the quality of the information provided on this form can greatly enhance the gaming experience for everyone involved.

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